FaStream
An iOS live-stream marketplace for buying and selling fashion in real time.
OVERVIEW
FaStream is a live-stream marketplace for buying and selling fashion on iOS. Buyers and sellers interact in real time: buyers ask questions and get them answered through live chat before they purchase, while sellers showcase products and build trust by demoing them live. I came on as the solo designer to take the founder's idea to a shippable iOS app across both roles, designed and delivered across two phases.
THE PROBLEM
The pitch sounded simple (let people buy and sell fashion via live stream), but the moment we started brainstorming it ballooned. Each role had its own real-time job to do alongside the other: sellers showcasing products with live chat firing off questions, buyers deciding without ever leaving the stream. Designed naively, two real-time roles inside one app turn into a chat client and a video player fighting for the same screen.
THE APPROACH
I owned the whole arc solo: refining the founder's idea, building a persona for each role, then separate user flows, paper wireframes and clickable prototypes for both buyer and seller. The visual prototype was tested with real users and the designs went through several revision rounds before the screens were locked. Visual design followed the client's existing brand guidelines, kept in step with current mobile UX patterns so the app wouldn't feel dated.
Solo, and end-to-end.
Seven stages, one designer, two real-time roles, from discovery through handoff across two phases. Keep scrolling to walk the process step by step.
OUTCOME
A two-role real-time product that read as one coherent app instead of a chat client bolted onto a video player. ~80 polished, tested screens shipped as a system the engineering team could build straight from, with every interaction specced.
The artifacts behind the product. From flows to wireframes to the polished screens that shipped.
User Flows
A complete flow for each role, mapped before a single screen got drawn, buyer and seller given their own paths rather than being squeezed into a shared template.
Wireframes
Pen-and-paper sketches for every screen, drawn fast and revised faster. These were the structural foundation the prototype was built from.
Final UI
~80 polished iOS screens across both roles, designed in Sketch on the client's brand system. A selection of the screens that did the heaviest lifting in the product.
Asad time and time again does amazing work. I recommend him to anyone who is looking for a designer. He goes above and beyond and really deserves 10 stars.
Have a product like this on your plate?
That kind of end-to-end complexity, or a different tangle you need someone to sit with from strategy to handoff. Tell me where you are and I'll tell you how I'd help. Replies within 24 hours.












