Game Event
An iOS app for finding (or starting) a pickup game, anywhere in the world.
OVERVIEW
Game Event is an iOS app concept for creating and joining games and activities anywhere in the world. Search "football" in "New York" with a date and the app shows you games other people have already created, ready to join. Want to start your own? Create a game and let others find you. I came on as the solo designer to take the founder's idea from raw concept to a tested clickable prototype the team could take straight into visual design.
THE PROBLEM
The idea was concrete (a Meetup-style search-and-join experience for games), but the brief left the UX wide open. Users needed to do two opposing jobs inside the same app: create a game on their own terms, and discover or join someone else's without friction. Designed naively, those two flows fight for the same screens and the home becomes a confused mix of "things you've made" and "things you might want to join."
THE APPROACH
I owned the whole UX arc solo: refining the founder's idea, building user personas, then mapping flows in Overflow, drawing low-fidelity wireframes in Sketch, and wiring everything into a clickable InVision prototype. The deliverable was the full UX foundation, packaged so the client (or a downstream UI designer) could build polished visuals on top of a tested structure without re-thinking the product.
Solo, UX through prototype.
Five stages, one designer, one proven UX foundation, from discovery to a tested clickable prototype. Keep scrolling to walk the process step by step.
OUTCOME
A complete UX foundation for an iOS game-event app: personas, flows, wireframes and a tested clickable prototype, packaged so the next person to touch the work had a clear, proven structure to build from instead of starting over.
The artifacts behind the foundation: flows and wireframes. Drop in the images and these fill out.
User Flows
Complete flows mapped in Overflow for the two main jobs the app had to do well. Each one drawn out so every navigation path was deliberate, not improvised.
Wireframes
Low-fidelity wireframes for every screen, drawn in Sketch and wired into a clickable prototype for testing. A few of those wireframes are shown here.
Asad is a very solid worker. He met every deadline ahead of time, and he produced very good work. We're very pleased with the outcome.
Have a product like this on your plate?
That kind of end-to-end complexity, or a different tangle you need someone to sit with from strategy to handoff. Tell me where you are and I'll tell you how I'd help. Replies within 24 hours.











